Struct freya_components::AnimatedPositionProps

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pub struct AnimatedPositionProps {
    pub children: Element,
    pub width: String,
    pub height: String,
    pub function: Function,
    pub duration: Duration,
    pub ease: Ease,
}
Expand description

Properties for the AnimatedPosition component.

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§children: Element§width: String§height: String§function: Function§duration: Duration§ease: Ease

Implementations§

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impl AnimatedPositionProps

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pub fn builder() -> AnimatedPositionPropsBuilder<((), (), (), (), (), ())>

Create a builder for building AnimatedPositionProps. On the builder, call .children(...)(optional), .width(...), .height(...), .function(...)(optional), .duration(...)(optional), .ease(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of AnimatedPositionProps.

Trait Implementations§

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impl Clone for AnimatedPositionProps

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fn clone(&self) -> AnimatedPositionProps

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for AnimatedPositionProps

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fn eq(&self, other: &AnimatedPositionProps) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for AnimatedPositionProps
where Self: Clone,

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type Builder = AnimatedPositionPropsBuilder<((), (), (), (), (), ())>

The type of the builder for this component. Used to create “in-progress” versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, component_name: &'static str, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for AnimatedPositionProps

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