Struct freya_components::AnimatedPositionProps
source · pub struct AnimatedPositionProps {
pub children: Element,
pub width: String,
pub height: String,
pub function: Function,
pub duration: Duration,
pub ease: Ease,
}
Expand description
Properties for the AnimatedPosition
component.
Fields§
§children: Element
§width: String
§height: String
§function: Function
§duration: Duration
§ease: Ease
Implementations§
source§impl AnimatedPositionProps
impl AnimatedPositionProps
sourcepub fn builder() -> AnimatedPositionPropsBuilder<((), (), (), (), (), ())>
pub fn builder() -> AnimatedPositionPropsBuilder<((), (), (), (), (), ())>
Create a builder for building AnimatedPositionProps
.
On the builder, call .children(...)
(optional), .width(...)
, .height(...)
, .function(...)
(optional), .duration(...)
(optional), .ease(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of AnimatedPositionProps
.
Trait Implementations§
source§impl Clone for AnimatedPositionProps
impl Clone for AnimatedPositionProps
source§fn clone(&self) -> AnimatedPositionProps
fn clone(&self) -> AnimatedPositionProps
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for AnimatedPositionProps
impl PartialEq for AnimatedPositionProps
source§impl Properties for AnimatedPositionPropswhere
Self: Clone,
impl Properties for AnimatedPositionPropswhere
Self: Clone,
source§type Builder = AnimatedPositionPropsBuilder<((), (), (), (), (), ())>
type Builder = AnimatedPositionPropsBuilder<((), (), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
source§fn memoize(&mut self, new: &Self) -> bool
fn memoize(&mut self, new: &Self) -> bool
Make the old props equal to the new props. Return if the props were equal and should be memoized.
§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
component_name: &'static str,
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
component_name: &'static str,
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for AnimatedPositionProps
Auto Trait Implementations§
impl !Freeze for AnimatedPositionProps
impl !RefUnwindSafe for AnimatedPositionProps
impl !Send for AnimatedPositionProps
impl !Sync for AnimatedPositionProps
impl Unpin for AnimatedPositionProps
impl !UnwindSafe for AnimatedPositionProps
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.