Struct freya_node_state::FontStyleState
source · pub struct FontStyleState {Show 15 fields
pub color: Color,
pub text_shadows: Vec<TextShadow>,
pub font_family: Vec<String>,
pub font_size: f32,
pub font_slant: Slant,
pub font_weight: Weight,
pub font_width: Width,
pub line_height: Option<f32>,
pub decoration: Decoration,
pub word_spacing: f32,
pub letter_spacing: f32,
pub text_align: TextAlign,
pub max_lines: Option<usize>,
pub text_overflow: TextOverflow,
pub text_height: TextHeightBehavior,
}
Fields§
§color: Color
§text_shadows: Vec<TextShadow>
§font_family: Vec<String>
§font_size: f32
§font_slant: Slant
§font_weight: Weight
§font_width: Width
§line_height: Option<f32>
§decoration: Decoration
§word_spacing: f32
§letter_spacing: f32
§text_align: TextAlign
§max_lines: Option<usize>
§text_overflow: TextOverflow
§text_height: TextHeightBehavior
Implementations§
source§impl FontStyleState
impl FontStyleState
pub fn text_style( &self, default_font_family: &[String], scale_factor: f32, paragraph_text_height: TextHeightBehavior, ) -> TextStyle
Trait Implementations§
source§impl Clone for FontStyleState
impl Clone for FontStyleState
source§fn clone(&self) -> FontStyleState
fn clone(&self) -> FontStyleState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for FontStyleState
impl Component for FontStyleState
source§impl Debug for FontStyleState
impl Debug for FontStyleState
source§impl Default for FontStyleState
impl Default for FontStyleState
source§impl ParseAttribute for FontStyleState
impl ParseAttribute for FontStyleState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
source§impl PartialEq for FontStyleState
impl PartialEq for FontStyleState
source§impl State<CustomAttributeValues> for FontStyleState
impl State<CustomAttributeValues> for FontStyleState
source§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> Self
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> Self
Create a new instance of this state
source§type ParentDependencies = (FontStyleState,)
type ParentDependencies = (FontStyleState,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
source§type ChildDependencies = ()
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
source§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
source§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
source§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool
Update this state in a node, returns if the state was updated
source§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection,
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
source§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
source§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for FontStyleState
Auto Trait Implementations§
impl Freeze for FontStyleState
impl RefUnwindSafe for FontStyleState
impl Send for FontStyleState
impl Sync for FontStyleState
impl Unpin for FontStyleState
impl UnwindSafe for FontStyleState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.
§impl<T> TupleAddComponent for T
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].