Struct freya_node_state::TransformState

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pub struct TransformState {
    pub node_id: NodeId,
    pub opacities: Vec<f32>,
    pub rotations: Vec<(NodeId, f32)>,
}

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§node_id: NodeId§opacities: Vec<f32>§rotations: Vec<(NodeId, f32)>

Trait Implementations§

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impl Clone for TransformState

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fn clone(&self) -> TransformState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TransformState

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type Tracking = Untracked

Specify what this storage should track. Can be one of: [track::Untracked], [track::Insertion], [track::Modification], [track::Removal], [track::All].
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impl Debug for TransformState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TransformState

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fn default() -> TransformState

Returns the “default value” for a type. Read more
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impl ParseAttribute for TransformState

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impl PartialEq for TransformState

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fn eq(&self, other: &TransformState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State<CustomAttributeValues> for TransformState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> Self

Create a new instance of this state
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type ParentDependencies = (TransformState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
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impl StructuralPartialEq for TransformState

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)

See [World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].
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fn delete(all_storages: &mut AllStorages, entity: EntityId) -> bool

See [World::delete_component] and [AllStorages::delete_component].
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type Out = (Option<T>,)

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fn remove( all_storages: &mut AllStorages, entity: EntityId, ) -> <T as TupleRemove>::Out

Trait used as bound for [World::remove] and [AllStorages::remove].
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